…What do these all have in common? They are some of the world’s most famous partners!
It has occurred to me that there isn’t many escape rooms in Calgary that offer two-player scenarios, and if they do allow it, they were not designed from the ground up with just a pair in mind. This can lead to difficulty completing a game that was built for a larger group.
Let’s think about the difficulty curve associated with videogames. If we played a cooperative zombie shooter with four players, you would expect that the intensity is ramped up because you have more help, thus making it easier to cover flanks and to receive support fire. If you were to play solo, most games would automatically scale down the amount of threats you face in order to make up for the lack of teammates.
With Escape Rooms, scaling down the amount of objectives could be detrimental to the flow of the game. Even trying to dial it up for a larger group can be an uneasy task. You have to question how you can add more without diluting the overall experience.
After completing our first two scenarios, we’re now finishing our first room that will be geared towards those who either can’t get a large group together, or who prefer to play as a duo.
Like the idea of flying cars, we want you to think about being able to send out a single text one day to your BFF, sibling, or your better half for a night out for two at Escape Ops. Forget about trying to coordinate more than five different schedules to get your game night going, find the Luigi to your Mario, and let your mind run loose!
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